Mainland heist
Ambrosia Data Heist — Act III: Blackout
- Crew2–4p
- Time~150m
- Approaches1
Approaches
- AggressiveDifficulty 5/5 · ~55m
Blackout — Tower Run
Four phases, no mercy. Tower assault, server breach, jet-ski exfil through the wetlands. The most stressful finale in the Ambrosia trilogy.
Pros- · Highest single-heist payout in the Ambrosia sequence
Cons- · Phases cascade — one wipe rewinds 40 minutes
- · Requires all four players communicating
Crew roles
Tower runner
Drives the assault vehicle in phase 2, prioritizes anti-air defenses.
Loadout- · Heavy armor
- · Medkits
- · Homing launcher
Server breach
Hacks the server rack, exits through the maintenance shaft.
Loadout- · SMG
- · Sticky charges
Gunner × 2
Escort, clear the data centre, hold the uplink room.
Loadout- · Long-range marksman rifle
- · Heavy armor
- · RPG
Setup order
- 1Prep: Weaponized swamp buggy~20 min
- 2Prep: Maintenance keycards~25 min
- 3Prep: Assault vehicle~15 min
- 4Prep: Neutralize IAA outposts~20 min
- 5Prep: Diversion barrage~15 min
Tips that actually matter
- Run all setups on Hard for the bonus — Blackout is already the big payday, may as well maximize it.
- Save jet-ski fuel for phase 4, don't burn it on the canal sweep.
- The uplink room is friendly-fire enabled on explosives — keep grenades off.